Sep 29, 2005, 10:46 PM // 22:46
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#61
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Jungle Guide
Join Date: Aug 2005
Profession: Mo/
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no more UW solo'rs.... balths arua is up to 2sec; which means i cast that first before shield of judgement. befire they have a chance at disrupting chop at me...
I like the pretty new progress bars, very modern.
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Sep 29, 2005, 10:47 PM // 22:47
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#62
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Jungle Guide
Join Date: Jun 2005
Location: USA
Guild: Grenths Rejects [GR]
Profession: Me/
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Btw, Mesmers got hit hard. I read the first post, and was excited to hear about my Mesmer getting some attention. Wow, was I deeply mistaken. Other than having my Mesmer look cool, I do not feel like playing one will benefit any group that could take an interrupt ranger, malestrom / meteor shower / earthquake / thunderclap ele now.
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Sep 29, 2005, 10:47 PM // 22:47
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#63
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Furnace Stoker
Join Date: Jun 2005
Location: So Cal
Guild: The Sinister Vanguard
Profession: Me/
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Quote:
Originally Posted by Oblivion Final
The Ranger nerfs effectivly STOPS mass firing. The delays mean that you can no longer lob arrows faster than the recharge rate of your bow. So, the Punish/Savage/Distract with Kindle still works, but it no longer spikes dmg at such a fast rate. You can still do the same thing with it, you can just no longer have 6 rangers puttin 20+ arrows in the air in 1.5 seconds.
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Hey, I'm not saying that's a bad thing if true. Here's what I'm wondering... if I use Savage, do I have to stand around before I can fire, say, Hunter's, which has a normal fire rate?
Perhaps a delay between consecutive interrupts would have been more logical.
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Sep 29, 2005, 10:50 PM // 22:50
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#64
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Ascalonian Squire
Join Date: Sep 2005
Location: Somewhere crappy
Guild: Chicken Fkers Incorporated
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You will stand around now, no matter what skill you use. You can no longer fire ANYTHING faster than the refire rate of your bow. Since the Short Bow versions have the fastest refire times, that's your best bet. But, don't think you will put more than 1 arrow in the air every second or so.
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Sep 29, 2005, 10:50 PM // 22:50
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#65
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Krytan Explorer
Join Date: Mar 2005
Location: Brighton, UK
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Before judging the Mesmer changes, it might be worth considering them in light of the fact that the new skill monitor potentially makes a Mesmer's job easier.
Would definitely be worth trying out the changes in-game, rather than theory-crafting skill balance changes in isolation from the other changes.
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Sep 29, 2005, 10:50 PM // 22:50
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#66
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Lion's Arch Merchant
Join Date: Jul 2005
Profession: R/Mo
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Quote:
Originally Posted by Oblivion Final
So, the Punish/Savage/Distract with Kindle still works
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Nope it dosnt, you cant interrupt anything AFTER the first interrupt has been fired. All they had to do was lower the damage tbh. the problem it had was that it was more powerfull than a QS-damage build while still interrupting. Now it cant interrupt (instantly) and nor spike.
I will continue to be a interrupt ranger though, its what I love to do and I'll have to come up ways to still find a use for 2+ interrupt skills on my skill bar, or atleast I will try...
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Sep 29, 2005, 10:50 PM // 22:50
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#67
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Jungle Guide
Join Date: Apr 2005
Guild: Looking...
Profession: E/
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Loving the changes.. even though it showed me I really was better off ditching my pet
Trying new pyro builds with the changes; I don't need to have glyph of Energy if I want to keep heat and shower on (my personal rule with exhaustion is if more than one goes on the skill bar glyph of E is taken to negate), and my mo/e who uses kinetic armour is very happy, even tho ward vs foes has gone up to 15 (as long as ward against mellee stays she'll be happy)
Only 2 things I'd like to see non-content wise now; the ability to see non-maintained enchants on allies and the ability to store different builds; skill point distruibution and skill bar, so for example i can swap between my e/mo smite build, my e/r nuke/wilderness build, and my e/mo geo build easily.
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Sep 29, 2005, 10:52 PM // 22:52
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#68
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Furnace Stoker
Join Date: Jun 2005
Location: So Cal
Guild: The Sinister Vanguard
Profession: Me/
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Quote:
Originally Posted by Alex Weekes
Before judging the Mesmer changes, it might be worth considering them in light of the fact that the new skill monitor potentially makes a Mesmer's job easier.
Would definitely be worth trying out the changes in-game, rather than theory-crafting skill balance changes in isolation from the other changes.
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Alex, could you clarify a bit what the delay is on rangers after using interrupts? How long, and is every skill delayed, including non-interrupts?
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Sep 29, 2005, 10:52 PM // 22:52
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#69
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Ascalonian Squire
Join Date: Sep 2005
Location: Somewhere crappy
Guild: Chicken Fkers Incorporated
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Quote:
Nope it dosnt, you cant interrupt anything AFTER the first interrupt has been fired. All they had to do was lower the damage tbh. the problem it had was that it was more powerfull than a QS-damage build while still interrupting. Now it cant interrupt (instantly) and nor spike.
I will continue to be a interrupt ranger though, its what I love to do and I'll have to come up ways to still find a use for 2+ interrupt skills on my skill bar, or atleast I will try...
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Oh, It works fine. Like I said though, you will just stand around for a moment, while your refire recharges. You just have to time your interrupts better now. No more random mass arrows, in hopes one interrupts.
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Sep 29, 2005, 10:54 PM // 22:54
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#70
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Frost Gate Guardian
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Quote:
Originally Posted by D.E.V.i.A.N.C.E
no more UW solo'rs.... balths arua is up to 2sec; which means i cast that first before shield of judgement. befire they have a chance at disrupting chop at me...
I like the pretty new progress bars, very modern.
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The monk changes certainly present a challenge for uw soloers. But nothing that can't be overcome with skill.
Thankfully, pro spirit escaped the nerf bat.
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Sep 29, 2005, 10:55 PM // 22:55
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#71
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Lion's Arch Merchant
Join Date: May 2005
Location: San Diego, CA US
Guild: SoF
Profession: Mo/
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Alex, (I'm away from the game at the moment) have you tried running the 3 interrupts with TF?
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Sep 29, 2005, 10:57 PM // 22:57
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#72
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Academy Page
Join Date: Aug 2005
Guild: XoO
Profession: E/Mo
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Quote:
Originally Posted by JMFD
... and the ability to store different builds; skill point distruibution and skill bar, so for example i can swap between my e/mo smite build, my e/r nuke/wilderness build, and my e/mo geo build easily.
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now THAT is a wonderful idea. maybe have it work similar to weapon slots, just that it only works in towns.
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Sep 29, 2005, 10:59 PM // 22:59
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#73
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Wilds Pathfinder
Join Date: May 2005
Guild: The Madison Scouts
Profession: E/Mo
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Quote:
Originally Posted by Alex Weekes
Before judging the Mesmer changes, it might be worth considering them in light of the fact that the new skill monitor potentially makes a Mesmer's job easier.
Would definitely be worth trying out the changes in-game, rather than theory-crafting skill balance changes in isolation from the other changes.
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owned ^^
Before this update I never realized I could steal almost 35 energy from a single enemy using energy tap/drain. If only I would have noticed it earlier, I could have ticked off so many random arena monks...
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Sep 29, 2005, 10:59 PM // 22:59
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#74
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Ascalonian Squire
Join Date: Jun 2005
Location: Montreal
Guild: We Cause Seizures [POKE]
Profession: Me/Mo
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Waaaaaaaaa, the new Skill Monitor upgrades and damage/heal numbers displaying from indirect means is great!
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Sep 29, 2005, 10:59 PM // 22:59
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#75
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Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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The mesmer nerf wasn't that big. Mainly energy denial isn't a viable tactic for mesmers any more (I don't really know why ANet didn't like mesmers doing energy denial) and diversion is pretty much a gonner for PvP.
Btw, anyone taking bets that Necro is the new uber class?
Last edited by Numa Pompilius; Sep 29, 2005 at 11:04 PM // 23:04..
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Sep 29, 2005, 11:00 PM // 23:00
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#76
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Furnace Stoker
Join Date: Jun 2005
Location: So Cal
Guild: The Sinister Vanguard
Profession: Me/
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Quote:
Originally Posted by Numa Pompilius
Btw, anyone taking bets that Necro is the new uber class?
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They do look to have been placed on steroids, eh?
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Sep 29, 2005, 11:00 PM // 23:00
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#77
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Krytan Explorer
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Quote:
Originally Posted by Alex Weekes
the new skill monitor potentially makes a Mesmer's job easier
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That thing is cool, seriously. Personally, it won't change a thing for my mes interrupting but it really is cool. Ipod Nano to Ipod, as it were. It will really help train a lot of newbie ranger and mesmer interrupters.
EDIT: Also nice not to have to use Energy Burn as a gauge for how much energy a person has left.
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Sep 29, 2005, 11:01 PM // 23:01
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#78
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Jungle Guide
Join Date: Jun 2005
Location: USA
Guild: Grenths Rejects [GR]
Profession: Me/
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Quote:
Originally Posted by Alex Weekes
Before judging the Mesmer changes, it might be worth considering them in light of the fact that the new skill monitor potentially makes a Mesmer's job easier.
Would definitely be worth trying out the changes in-game, rather than theory-crafting skill balance changes in isolation from the other changes.
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I have just played my Mesmer out in PvE, and I must say, I do love the skill monitor. I was just wondering about the skills balance. Decreased durations, increased recharges, I am wondering how that will help a mesmer if he/she is not running QZ, SQ, or Mantra of Recovery. I also am wondering why Guilt got put down to 5, but not Shame?
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Sep 29, 2005, 11:03 PM // 23:03
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#79
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Desert Nomad
Join Date: May 2005
Location: Near Your House
Guild: I Used To Own [ IUTO ]
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Congrats Very Much Appreciated ^_^
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